18 day personal challenge in UE4 based on a painting by Viktor Jonsson
Multiplayer map "The Docks" from Battlefield Hardline.
Marvel's Spider-Man and its DLC featured hundreds of destructible assets and environments. My responsibilities included conceptualizing, prototyping, designing, modeling, texturing, as well as implementation of nearly every destructible asset and sequence in game. I was also responsible for developing and supervising the production pipeline for interactive environmental assets from conception to final implementation. Examples of my work are heavily featured in the Spider-Man E3 2017 promotional video and additional examples are available upon request.
"Diversion" was shipped as part of a multiplayer DLC map pack with a team at Visceral Games (Electronic Arts). My responsibilities included conceptualizing, modeling, texturing, and set dressing the areas of the map pictured above, as well as several smaller spaces not pictured.
Cinematic and real-time environmental destruction for Marvel's Spider-Man
"The Docks" was shipped as part of a multiplayer DLC map pack with a team at Visceral Games (Electronic Arts). My responsibilities included modeling, texturing, set dressing, and clean up of various assets and elements throughout the entire map.
Multiplayer map "Diversion" from Battlefield Hardline.
Environment art and level design.